3D Animation and Rigging I

Prerequisite(s): ANIM 202. Restriction(s): Animation & VFX majors only. This course teaches students the fundamentals of a 3D animation workflow focusing on rigging techniques and implementing weighting methods for organic model deformation. Students learn to integrate their rigs into a production pipeline and create calisthenic tests and animation cycles for models ranging from a game character, environment props, and product construction. Meets the Graduation Writing Requirement for majors in Animation & VFX. Equivalent course ARIL 321 effective through Fall 2022.

Term 202440 #44625 ANIM321
Permalink:
Instructor
Meeting Times
Location: SCM 0009 (M)
@ 12:40 - 16:00
From 2024-09-04 to 2024-12-20
Enrollment

4

seats available

15

currently enrolled

19

maximum enrollment
Term 202440 #44626 ANIM321
Permalink:
Instructor
Meeting Times
Location: SCM 2107 (M)
@ 09:00 - 12:20
From 2024-09-04 to 2024-12-20
Enrollment

5

seats available

14

currently enrolled

19

maximum enrollment

Section Tally

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