Prerequisite(s): ANIM 202. Restriction(s): Animation & VFX majors only. This course teaches students the fundamentals of a 3D animation workflow focusing on rigging techniques and implementing weighting methods for organic model deformation. Students learn to integrate their rigs into a production pipeline and create calisthenic tests and animation cycles for models ranging from a game character, environment props, and product construction. Meets the Graduation Writing Requirement for majors in Animation & VFX. Equivalent course ARIL 321 effective through Fall 2022.