Programming for Computer Graphics

Prerequisites: CS 113 or CS 115. Introduction to programming graphics and animation through the use of an appropriate application interface such as openGL. Topics include 2D and 3D graphics with mappings from the real world coordinates to graphics display. Perspective display will be provided by an interface. Basic vector and matrix operations which underlie the concepts of perspective will be covered.

Term 202410 #13759 IT360
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Instructor
Meeting Times
Location: GITC 3200 (NK)
@ 18:00 - 20:50
From 2024-01-16 to 2024-05-09
Enrollment

0

seats available

26

currently enrolled

26

maximum enrollment

99

waitlist seats available

99

waitlist capacity

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