This is an aesthetics based course that communicates and focuses on educational and casual game content through the fundamentals of game media design. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science, and social change. Students will also learn how casual games can be a powerful learning tool in social situations. The course exposes students to examples of current work and research in game design mechanics, game art production, game learning mechanics, and assessment mechanics, which are important to designing successful and engaging games. Students will learn use traditional drawings media, the Adobe Creative Cloud, and specific game engines to develop their games. Students will be exposed to industry-specific examples of educational and casual games (social games, learning games, news games, health and science games, and exercise-games etc.) These examples alone with specific lecture topics, demonstrations and material, will allow students to learn how to develop their own educational and casual games projects that deliver content through game media and design.